Master of Realms Development Timeline
April 2024 -
Scale and Recreating All core Hex tiles
Core Tile Development: Scale and Recreating All core Hex tiles.
UI/UX Overhaul: Ongoing UX design phase.
Development Tasks:
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Started Converting core blueprint modules to C++.
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Go through the existing functionalities and start planning overhauling the application.
May 2024 -
Entering UI Design, Started Implementation of UX into code and more
Core Tile Development: Continue enhancing core Hex tiles.
UI Integration and System Conversion: Finished the UX design phase, and started working on UI Design.
Development Tasks:
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Convert more of the core blueprints to C++.
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Separate Toolbar elements from toolbox and restructure.
June 2024 -
Refining Toolbox, Separating Toolbar, Refactoring existing file operations
Core Tile Development: Continued work on core Hex tiles.
UI Integration and System Conversion: Continue integration and conversion tasks.
Development Tasks:
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Develop and refine "Tool Bar", "Tool Box" and "View Box" UX into Code.
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Develop and refine "File Box", "Utility Box" UX into Code.
July 2024 -
Adding Single Tile and Asset Placement Functionalities
UI Integration and System Conversion: Continue with UI and system integration efforts.
Development Tasks:
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Implement additional drawing type Single Tile Placement, Single Object Drawing and Placement.
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Enhance Selection Tools and Add Context Menu functionalities.
August 2024 -
Refactor and Enchance Core Print functionalities and Viewbox Enchancements
Desert Vol. 1: Create Desert Tile Theme Assets.
Development Tasks:
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Refactor and Enchance Core Print functionalities (2D Print, 3D Print)
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Implement and Enhance Viwebox features (Grid options, Weather Effects, Particle Toggle)
September 2024 -
Implementing Settings and Steam Workshop Implementation Starts
UI Refinement : Continue to refine UI elements and user interactions.
Development Tasks:
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Develop system settings (Graphics, Autosave etc).
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Implement map sharing functionalities and community interaction tools (Steam Workshop Menu).
October 2024 -
Adding Browsing and Sharing Maps on Steam Workshop
Modern Vol. 1: Create Modern Tile Theme Assets.
Core Tile Development : Enhance the interaction between core tiles and thematic tiles.
UI Testing and Integration : Focus on integrating all UI components with the new themes
Development Tasks:
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Implement Intersection Tiles for Path and wall.
November 2024 -
Final Tile Themes and Preparations
Apocalypse Vol. 1: Create Apocalypse Tile Theme Assets.
Final UI Adjustments and Beta Preparations : Ensure all UI elements are polished and functional for the beta release.
Development Tasks:
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Address outstanding bugs.
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Implement final features and ensure readiness for the public beta.
December 2024 -
Beta Testing Starts
Final Testing: Conduct thorough beta testing and gather feedback..
Final Adjustments : Address any remaining issues and refine the game based on feedback.
Beta Launch : Officially launch the closed beta version to the early access backers.